magicsofa
Senior Member

Posts: 1379
Registered: 04-03 |
Krispavera said:
I try to make sure that whatever amount of map that I currently have plays well before moving on.
I playtest constantly. Sometimes I put some effort into just mapping for a while (i.e. several areas instead of one room) because I often waste time looking at some tiny little change in-game.
As for the process itself, I do everything at once. Although I find it easier to detail a map after finishing it, because I'm not trying to make new areas, just spruce it up. Anyway, I often will start out totally random - just draw a sector, and then draw some more. Sometimes I have a vague idea of what I'm trying to create - a cave or outside environment leading to a base, or a dungeon to escape from, or something. Sometimes having a pre-conceived idea improves the quality of my maps; other times it distracts me from just doing whatever. Of course, doing whatever is hard to keep up when you suddenly run out of random inspiration and have no form to follow.
I find it interesting when people do architecture, then things, and so on. I have this compulsion to set up triggers, and put in monsters and items as soon as an area is half-built. I think it would be a good exercise, at least for me, to try and make a level without any things in it. Make a structure that is fun to explore even without weapons and baddies. Perhaps I will try this next!
I think 40oz way is very unique, and also want to try it out
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