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Lantern Jaw
Green Marine


Posts: 40
Registered: 03-08


Hey,

I have made some frames for an imp death in which his head pops off and he keels over a bit like a marine death... yet I want the death occur randomly along with regular deaths. I would really appreciate any advice on the subject.

I have looked all over and I can't find any info out there.

I also wanted to add a touch of nashgore gibbage here is the code that failed, no errors, just no alt death (the frames in question are are VWXYZ):

code:
actor NashGore_DoomImp : DoomImp replaces DoomImp { states { Death: TROO I 8 TROO J 8 A_Scream TROO K 6 TROO L 6 A_NoBlocking TROO M -1 stop TROO V 0 A_SpawnDebris("NashGore_Gib9",0) TROO V 0 A_SpawnItem("NashGore_GibGenerator",0,0,0,0) TROO V 8 TROO W 8 A_Scream TROO X 6 TROO Y 6 A_NoBlocking TROO Z -1 stop

Old Post 07-15-09 23:17 #
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newt
Mini-Member


Posts: 71
Registered: 08-08


It's been a loooooong time since I've worked with DECORATE but I'm fairly certain A_Jump is what you're looking for here. Such as:

code:
actor NashGore_DoomImp : DoomImp replaces DoomImp { states { Death: TROO A 0 A_Jump (128, 6) // 50% chance of jumping down 6 states to TROO V TROO I 8 TROO J 8 A_Scream TROO K 6 TROO L 6 A_NoBlocking TROO M -1 stop TROO V 0 A_SpawnDebris("NashGore_Gib9",0) TROO V 0 A_SpawnItem("NashGore_GibGenerator",0,0,0,0) TROO V 8 TROO W 8 A_Scream TROO X 6 TROO Y 6 A_NoBlocking TROO Z -1 stop

Old Post 07-16-09 03:54 #
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Lantern Jaw
Green Marine


Posts: 40
Registered: 03-08


Ahh, yesssss! thanks Newt.

Old Post 07-16-09 04:30 #
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Lantern Jaw
Green Marine


Posts: 40
Registered: 03-08


http://www.paulloudon.com/avatar/imp_death.jpg

Just to show you the grizzly death that I was talking about. ...my first attempt at doom or video game sprites of any kind.

Old Post 07-16-09 08:41 #
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Mithral_Demon
Member


Posts: 658
Registered: 09-06



Lantern Jaw said:
http://www.paulloudon.com/avatar/imp_death.jpg

Just to show you the grizzly death that I was talking about. ...my first attempt at doom or video game sprites of any kind.



That is pretty awesome, "Boom Headshot"... But not the same situation as other FPS'...

Old Post 07-16-09 08:52 #
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newt
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Posts: 71
Registered: 08-08



Lantern Jaw said:
Ahh, yesssss! thanks Newt.


No problem. And of course you can change the first parameter around to increase/decrease the chances, 50% just seemed like a nice round number at the time.

Cool death frames, by the way. :)

Old Post 07-16-09 17:09 #
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