the iron hitman
Member

Posts: 474
Registered: 06-07 |
You don't really have to use portals, unless you want to achieve an illusion of true 3D.
The only thing you need to do is create a dummy sector (a sector which is located outside of the map), put thing 9045 (deep water thing) into the sector, and set the heights accordingly.
When setting the heights, make sure the ceiling height is the same size as the sector you want the deep water to be in. The floor height corresponds to how deep the water will be, so set the floor height to any height you want (as long as its not going to give any HOM's in other sectors).
Next, assign one of the linedefs in the dummy sector with a thing action of 209 (which is the transfer heights action), which will transfer the heights of the dummy sector to the sector with a corresponding sector tag.
You'll need multiple dummy sectors to make a decent underwater tunnel. For your benefit, I whipped up a practice wad for your benefit:
Link: http://www.filefront.com/14074645/watertunneldemo.wad
Looking at the demo may be easier, as it will explain a little bit better. I added coloured lighting just to spice it up a little. Hope this helps!
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