DeePTeam
Member
Posts: 127
Registered: 05-00 |
Welcome to the world of polyobjects!
If you have lots of angles around a polyobject, it won't work. So the first thing is to achieve more or less rectangular areas in the area surrounding the poly. Sometimes just shifting something a litte bit will fix it.
Don't know what you are using, but DeePsea has some options to try to control the problem. Press F5/Node and play around. The minimum split factor should be 16.
It's also possible different builders will work in one level, but not in others, so play around with the different ones listed here at DoomWorld.
You can view the nodes using the DeePsea node viewer. What you look for is subsector being broken up into "pieces" in your poly area.
But all-in-all they are a bear to work with when levels get a lot of detail in them. So be aware that what may work now, may not work as you change your map.
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