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Mechadon
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I'm digging the starbrown textures. Those are great :D

Old Post 10-30-09 01:58 #
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Butts
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I got inspired to do my own, despite having no ability as a texture artist. It sucks, and can be improved, and it won't work in doom, but I liked the idea of this door grunge-ified.

http://i36.tinypic.com/vmyxz9.jpg

Old Post 10-30-09 05:08 #
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Super Jamie
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It does look good actually. Post as PNG tho, JPG compression makes the image pretty much useless.

Old Post 10-30-09 05:49 #
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40oz
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I kinda hate the original version of that texture for just about everything except the giant UAC logo. I think to save that door you have to ditch or rematerialize every thing about it except for that logo.

Old Post 10-31-09 03:10 #
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Swec
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Just asking if there is any different SPE_BRX that can be added for more variations? if so url? and if not.

i would be very very happie is someone would take some time to make some others SPE_BRX that fits in whit the 'original' SPE_BRX.

Old Post 11-01-09 18:51 #
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Super Jamie
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Where is SPE_BRX from? It's not in doom.wad or doom2.wad.

Old Post 11-01-09 18:58 #
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rf`
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EarthQuake said:
XWE and a copy of doompal.png work really well for recolors too, especially if you want to retain as much color information as possible. It can be a bit tricky if you got two colors that seem to form one color, but with a little luck, you can get some really good results.

For most of my recolor works, I found that making separate palettes with single color ranges much easier to work with. This way I can select a part i want to be a certain color and just convert it much more easily. (this is especially useful for sprites that you may want to use color translations as well later on)

Old Post 11-01-09 19:48 #
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EarthQuake
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rf` said:

For most of my recolor works, I found that making separate palettes with single color ranges much easier to work with. This way I can select a part i want to be a certain color and just convert it much more easily. (this is especially useful for sprites that you may want to use color translations as well later on)



I also have my own package of palettes that I sometimes use in the same manner. For reason reason though, Photoshop never liked transforming one color like blue into something like red; it only worked for really close hues. I haven't tried this with CS2 though, so it's something I'll have to play with again.

Old Post 11-01-09 20:03 #
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Gez
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A method that works well: save the image as an XPM file, open it with a text editor, and change directly the palette indices. Then save, reload in your image editing tool, and save back in a more normal format.

Old Post 11-01-09 20:10 #
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Jimmy91
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Here's your STARBGRN texture. :P

http://img442.imageshack.us/img442/1750/starbgrn.png

It looks a tiny bit ugly when tiled horizontally so I'll hopefully have a 128x128 version up soon. Mind if I use bits from the STARBROWN textures (which are awesome :P) you uploaded?

EDIT: Here's a slightly better (IMO) version.

http://img689.imageshack.us/img689/9663/starbgr2.png

And here's a 128x128 variant based off the STARBROWN texture.

http://img441.imageshack.us/img441/2183/starbgr3.png

Last edited by Jimmy91 on 11-01-09 at 22:16

Old Post 11-01-09 21:44 #
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40oz
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Hey not bad Jimmy :D I like the second one the best.

Old Post 11-02-09 01:38 #
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Super Jamie
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They are awesome Jimmy! I've opened the images in GIMP and I still find it hard to believe they conform to the Doom palette. Well done!

Old Post 11-02-09 03:09 #
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Swec
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Super Jamie said:
Where is SPE_BRX from? It's not in doom.wad or doom2.wad.


Don't really know where i get it from.
But it locks like this.

http://pici.se/pictures/PDArfGXem.jpg

Old Post 11-02-09 17:21 #
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Jimmy91
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Here are the final 6 textures. Hope you like. :)

http://img253.imageshack.us/img253/1750/starbgrn.pnghttp://img503.imageshack.us/img503/2540/starbgr2fixed.pnghttp://img145.imageshack.us/img145/2183/starbgr3.pnghttp://img519.imageshack.us/img519/9123/starbgr4.pnghttp://img503.imageshack.us/img503/6528/starbgr5.pnghttp://img503.imageshack.us/img503/2193/starbgr6.png

EDIT: Oops. Looks like there's some brightness inconsistencies. X( I'll see if I can get those sorted.

EDIT EDIT: Sorted! They all conform to the Doom palette now. Enjoy! :D

Last edited by Jimmy91 on 11-02-09 at 17:42

Old Post 11-02-09 17:21 #
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Gez
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Jimmy91 said:
Here are the final 6 textures. Hope you like. :)

http://img503.imageshack.us/img503/2540/starbgr2fixed.pnghttp://img503.imageshack.us/img503/6528/starbgr5.png


The difference between these two is subtle.
Here's three 128x128 variations. Since I'm lazy, you'll have to cut the pic in three parts yourself. I think it makes the tiling less noticeable.

I used your "tiny bit ugly" and "slightly better" versions as a base, plus the damage panels. The first two parts are made kinda like STARTAN3.
http://img97.imageshack.us/img97/5502/stargreen.png

Old Post 11-02-09 18:26 #
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rf`
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Swec said:


Don't really know where i get it from.
But it locks like this.

http://pici.se/pictures/PDArfGXem.jpg


That's because it's actually a heretic flat

Old Post 11-02-09 18:38 #
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Whoo
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After having a discussion over TNT 2 textures, 40oz pointed me to this thread, and said some of the textures in here would fit well. So far, the textures are indeed very good. I'm fine with using 40oz's textures, but I'd like to make sure it's fine with everyone else who made some textures before using them in TNT 2. I've been looking for a decent set of textures, and a texture artist for a while.

Old Post 11-03-09 17:44 #
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Jimmy91
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Fine by me. :) Though you might as well use the edits Gez made.

Last edited by Jimmy91 on 11-03-09 at 18:49

Old Post 11-03-09 18:24 #
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Enjay
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I posted these last weekend over at Zdoom but I hadn't noticed this thread until Gez pointed it out. So, someone may have a use for these. Do with them as you see fit. I think 3 or 4 of the metal flats may have originally been by Nick Baker but the rest of the edits are mine, or at least they are just copy/paste/clone efforts based on id originals that I did.

http://www.zen64060.zen.co.uk/resources/comp_tex_etc.png

http://www.zen64060.zen.co.uk/resources/comp_tex_etc2.png

Old Post 12-04-09 17:52 #
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Super Jamie
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They are really nice, thanks for sharing!

Old Post 12-04-09 18:00 #
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Enjay
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No problem. I hope someone uses them. :)

3 more

http://www.zen64060.zen.co.uk/resources/comp_tex_shawn.png

And the original thread on Zdoom if anyone is interested. Not that it really gives any more info.

http://forum.zdoom.org/viewtopic.ph...=24251&p=470738

Old Post 12-04-09 20:43 #
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dutch devil
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Fucking hell this stuff is awsome, me wants :)

Do more please.

Old Post 12-04-09 20:57 #
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Szymanski


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Enjay said:
3 more



They look great.

Old Post 12-04-09 22:06 #
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Gez
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Enjay said:
3 more

Those silver tech things look very nice.

Old Post 12-04-09 22:25 #
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Ed
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http://i615.photobucket.com/albums/tt237/capslockrivet/edtex01.png

Texture set I'm working on. Decayed industrial stuff.

Old Post 12-04-09 23:37 #
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_bruce_
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Awesome stuff

Old Post 12-04-09 23:52 #
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EarthQuake
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I just jizzed in my pants.

Old Post 12-05-09 11:57 #
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Tormentor667
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That's pretty awesome stuff you guys are doing here :)

Old Post 12-06-09 15:49 #
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Butts
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I saw these textures, and this warm, glowing feeling developed in my crotch. It became unbearably orgasmic.

Old Post 12-07-09 05:35 #
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DooMAD
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To go with Enjay's awesome silver one:

http://www.teamhellspawn.com/adsilver.png

Old Post 12-07-09 12:22 #
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