captmellow
Junior Member

Posts: 219
Registered: 09-00 |
Let's stick with what we know is fact (& thanks to Fraggle for asking the one person who should have been consulted):
You can't re-create anything that is clearly our work.
You can make a completely different game using the code with our blessing, but if it has imps, cyber demons, BFGs, etc, then you are treading on thin ice.
I hate to be the one to tell people this, but the reality of the business is that we are obligated to defend our trademarks and copyrights, so we can't just let things like that happen, even if they aren't perceived as a "threat".
You could make and release a new DOOM wad that replaced everything with similary looking original art, but it would still be bound by the restrictions we place on community derivative work, so it wouldn't be "free" in the sense that the GPL'd codebase is.
John Carmack
I understand that there are people with wildly varying objectives here. While my goals may not coincide directly with those of others here, my objectives could be a stepping-stone for others to use towards a more grandiose & cumbersome goal.
All I want to know is:
1) What restrictions does id place on community derivative work? I want copies of official statements/docs. If our (my) purposes can still be met w/in these parameters, then let's do it (i.e. new iwad that replaces everything w/ similar original art--this is what I originally wanted to do).
2) In what sense is the GPL'd codebase "free"? What advantages would there be to pursuing this course, rather than the former ("community derivative work")?
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