Super Jamie
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Posts: 2664
Registered: 03-08 |
To give you a rundown of ports:
Chocolate-Doom is old Vanilla Doom ported to modern operating systems. Same limits, same bugs, same experience.
TeamTNT's Boom port has become PrBoom. This extends the Vanilla mapping format with new specials but retains demo compatibility with Vanilla. There is also a variant of this called PrBoom-Plus which has been expanded upon to have a higher framerate and TAS demo tools like slowdown and partial demo joining. These are popular ports with speedrunners and more classic players.
ZDoom is the most popular port for maps which use scripting, slopes, custom monsters, colored lighting, etc etc. As Gez said, there is GZDoom which is an OpenGL variant of that. This uses Hexen mapping format, though does run Vanilla levels and honours almost all the Boom behaviours as well.
Eternity seems to use the Boom/MBF/SMMU codebase and expand on it in the direction of ZDoom, but implementing things in a different way and adding some new features too. When used properly it's an amazingly impressive port, but there is a lack of PWADs out which do this as a lot of its' unique features are relatively new and still in active development.
Doomsday/Risen3D/jDoom (different names for the same thing) appears to be Vanilla with an OpenGL renderer and support for high-def textures, 3D models, fancy lights, etc etc. However I've never really thought the available mod packs suit Doom very well. Risen3D is jDoom plus Boom-compatibility.
For multiplayer, it seems most people use Skulltag. ZDaemon and Odamex are also popular. These are all based on various versions od ZDoom.
The Doom Wiki can tell you alot more about all of these and also the development of ports which hace come and gone.
CEOofAEP said:
What's the current "commonly agreed upon procedure" of publishing a WAD to the 'net? FTP it to /idgames?
The FTP procedure for idgames is likely the same as 1998, it's well documented in any case.
At least a few of us like to encourage people to use their own hosting (even a temporary filehost like Sendspace or Megaupload) and post a link on the forums before uploading to idgames. This allows other people to playtest and comment on the map, so your FTP upload can be hopefully be the final polished result.
Last edited by Super Jamie on 01-07-10 at 14:02
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