Fusion
Member

Posts: 319
Registered: 05-00 |
Ya when I used to edit, i used wintex and you could offset the patches found inside the wad. From what I remember, these offsets could cause artifacts in game (confetti effect etc) if the texture wasn't aligned at 0,0 and was lesser in height.. such as a 16x16 step texture in a 16x128 patch.
I'm not sure if newer engines corrected that bug, but I remember having problems with it in vanilla doom.
PS. The fact you noticed it in one of my wads is probably indicative that I have no clue how to fix it ;)
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-Project Leader of Ancient megawad Hellcore, http://nextlevelgamer.com/doom
Last edited by Fusion on 03-08-10 at 17:21
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