Jodwin
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Posts: 2556
Registered: 02-05 |
TimeOfDeath said:
I tried Thing_Hate but there was a problem in ZDaemon. The monsters wouldn't chase me unless they heard me shoot, but after I spawned more monsters they started chasing me immediately (I didn't have to shoot first). So, I'm guessing the teleporter destinations have to hear you shoot before the monsters that are spawned will chase you?
I don't know about other ports, but at least Boom and ZDoom handle monsters waking up with player noise differently: In Boom, if an idle non-deaf monster teleports to an area where you have shot before, it will immediately wake up and start chasing you. However in ZDoom the monster has to either see you or hear you shooting to wake up. Maybe ZDaemon is using the Boom mechanic? In this case the original issue would be moot as long as you force the player to shoot before any monsters are spawned, so that their target sectors are "awaken."
(and if you want to make the wad work in ZDoom as well, you could add the noise-script as an compatibility option)
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