SlayeR
original nickname

Posts: 1355
Registered: 05-00 |
Karnizero said:
Will you add (keep) support for HIRESTEX like SLade 2, for future map editing?
If so, could it be possible you do the same for DDFIMAGE? (that's the EDGE equivalent to HIRESTEX, with similar syntax, but some more functionality too).
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[EDIT]
Feedback after some testings:
- Menu "Editor>Preferences" not working. (Supose not implemented yet).
- DEMOx Editor /viewer as plain text. Why not?
- Can't edit or view PNAMES lumps, even when opening as text
- Can't see non power of 2 textures. Why you don't use the old SLumpEd graphical routines, so you save a lot of trouble, time and work?
- When I open the console, then dock to the lower part of the main window, and resizing the docked console, the "input" field moves along the lower limit of the Slade Window, so I can't enter text.
- I would ask for console commands helping tips, instead of simple "The command needs an argument" message, tell the user some tips about the command syntax.
- Exporting lumps to files as .dat?
- Doesn't export graphics correctly, so I can't open them in Windows (and supose in Linux too).
- I think a "Close all" option could be useful in the Archives Window pop-up menu.
- When closing any wad (or the whole Slade) with unsaved changes, doesn't ask the user to save the changes before closing, but the WAD path in the Archives Window appears blue-ish.
- When exporting graphics as a PWAD, when opening the graphics, those are where not exported correctly, so I can't see them. I think this is a problem derived from the previous exporting graphics to file.
- Doesn't detects most of the plain text files, such as DECORATE, DEHACKED, DECALDEF, KEYCONF, EDGE DDFs...
- When I change a graphic offset with arrow keys, I think it would be better to use Up/down key arrow to change Y-Axis offset, and Left/Right key keys arrow to change X-Axis offsets, instead of using Up/Down to change both.
- I got a program crash when opening TEXTUREx file and clicking on "Available Patches". Image related:
(I'm not quoting images)
HIRESTEX may be supported, but as Graf said, it is deprecated, so probably not (you'll have to convert over to the updated GLDEFS). DDFTEX could possibly be supported yes.
A lot of those other issues are simply unimplemented features, but I'll get around to them eventually :P I'm not reusing much code from SLumpEd because I'm trying to write this better, basically. I'm using OpenGL to draw the gfx because it's going to be needed for the map editor later anyway, better to not have 2 implementations of the same thing. Not to mention OpenGL should be faster, and can do nicer things.
As for exporting gfx, for now you'll have to convert before exporting. I'll add conversion upon export later.
Also I've reuploaded the beta3 zip with an updated version that fixes a couple things (non-power-of-two textures and that TEXTUREx crash)
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