Kagemaru_H
Banned

Posts: 422
Registered: 09-09 |
This is for MAP09 in my project - "Death Mountain". For some of the later levels I'm aiming for a mostly natural feel (i.e. Plutonia), and if I make a mountain level (going after the cave, which is after the forest, which is after the reactor), I know I'll want to bridge any gaps using 3D bridges. I tried the Line ID trick and that didn't quite work out because the lines kept going up from the bridge into the ceiling. Any help? I still use DB1.
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