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Kagemaru_H
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Posts: 422
Registered: 09-09


This is for MAP09 in my project - "Death Mountain". For some of the later levels I'm aiming for a mostly natural feel (i.e. Plutonia), and if I make a mountain level (going after the cave, which is after the forest, which is after the reactor), I know I'll want to bridge any gaps using 3D bridges. I tried the Line ID trick and that didn't quite work out because the lines kept going up from the bridge into the ceiling. Any help? I still use DB1.

Old Post 02-09-10 01:47 #
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th3malleus
Warming Up


Posts: 23
Registered: 01-10


Which lines?

Old Post 02-09-10 03:48 #
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Kagemaru_H
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Posts: 422
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I'm afraid I did not save the original file, but I might replicate and upload. These were private testing I was doing,

Old Post 02-10-10 01:28 #
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Kagemaru_H
Banned


Posts: 422
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Do you at least have some guide that would help?

Old Post 02-12-10 01:06 #
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GreyGhost
a ghost... only grey


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Here's some, if you haven't already stumbled across them - 3D Bridge, Double 3D Bridge, Kurt Kesler's 3D Bridge and Creating 3D Bridges.

Old Post 02-12-10 04:52 #
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