Sunny Day
Warming Up
Posts: 13
Registered: 10-08 |
I also found this
QuakeDM 1.1
http://forums.raven-games.com/showthread.php?t=7632
download here
http://www.quake2.com/qworkshop/features/files.htm
text file here
http://www.fileaholic.com/idgames/u...rters/qdm11.txt
Though on the thread they say its not perfect, Ive also seen a modern program based on the above that converts doom to doom 3
forum post on it
http://www.doom3world.org/phpbb2/viewtopic.php?t=8783
Its a modern tool based on quakedm so perhaps I can open doom 3 maps in a 3d program, not sure on the doom 3 map format, is it .map like the old quake maps, there are a few tools that do open the .map format, but are listed as quake .map, by that I presume quake 1, but perhaps all the quake engines use the same .map format that can be read by each other?
andrewj said:
I have written such a program, called doom2brush, but have not released any binary packages for it, so you would have to compile it yourself. It exists in the glBSP SVN repository.
It handles textures and entities using a text file called convdefs.txt. It is also a command-line program, so not very user friendly.
BTW, why do you want such a program?
Thats interesting, how perfect is the conversion, also I find it interesting that the entities are handled by a text file, does that include weapons, monsters, level data, like traps lifts etc, also does the tool do lighting.
I ask because a level designer told us we could use his doom maps for our own projects if we could convert them.
What format does your tool export the maps into, doesnt sound like something I could open in a 3d program, but does sound like something I could give to my programmer that I hire and have them use it as a base to convert into other formats.
Last edited by Sunny Day on 02-10-10 at 16:58
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