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BeenJammin
Mini-Member


Posts: 52
Registered: 01-10


I just built something that relied on rockets being dark in dark sectors and rockets being bright in bright sectors. Oops! It don't work that way. Rockets are always bright! So I was wondering if there was any way to make it work.

Old Post 02-10-10 06:16 #
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Cat God25
Green Marine


Posts: 41
Registered: 04-09


you might have to use XWE or somthing like that, and have a modified rocket that, in the states, just get rid of the "bright".


States
{
Spawn:
MISL A 1 bright <--- here
loop
Death:
MISL B 8 bright A_Explode <---- here
MISL C 6 bright <---- also here
MISL D 4 bright <---- and here
stop
}

that way it would be as bright as the sector its in.

Old Post 02-10-10 07:00 #
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kristus
Megablast!


Posts: 9569
Registered: 07-00


just make a dehacked patch where you remove the light on the rpcket sprites.

Old Post 02-10-10 07:29 #
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magicsofa
Senior Member


Posts: 1379
Registered: 04-03


Also if you're using Zdoom or some other ports they have rocket trails which are bright. I don't think you can change that so you should remove the trails

Old Post 02-10-10 13:29 #
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