Ouchface
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > ACS Timer to stop player control?
 
Author
All times are GMT. The time now is 17:21. Post New Thread    Post A Reply
Kagemaru_H
Banned


Posts: 422
Registered: 09-09


For a racing joke WAD I want to do based on the Bran Racing joke cracked in the GameKing thread.

I already have a basic idea on how it'll be done.

script 1 ENTER
{
delay (35*120); //Two minutes in tics
(Stop player movement**); //Disables player movement
delay (35*5); //delay until the level restarts
(Restart level**); //Restarts the level
}

**These are the gaps that need filling.

Last edited by Kagemaru_H on 02-11-10 at 01:07

Old Post 02-10-10 06:21 #
Kagemaru_H is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Fisk
Forum Regular


Posts: 821
Registered: 02-07


Well, I'll tell you right now, the Delay you have set right now will leave that script hanging for well over a month game-time. What the hell do you plan on doing?

(HINT: ACS doesn't measure time in microseconds. It is measured in "tics", which refers to a measure of 1/35 sec.)

Old Post 02-10-10 17:34 #
Fisk is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 6458
Registered: 07-07



Fisk said:
Well, I'll tell you right now, the Delay you have set right now will leave that script hanging for well over a month game-time.


A month? You're far short of it. ;)

10000000*120=1200000000 tics = 34285714.stuff seconds = 571428.bits minutes = 9523.odds hours = 396.ends days = about 13 months.

Old Post 02-10-10 18:41 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Kappes Buur
Member


Posts: 482
Registered: 11-02



Gez said:


A month? You're far short of it. ;)

10000000*120=1200000000 tics = 34285714.stuff seconds = 571428.bits minutes = 9523.odds hours = 396.ends days = about 13 months.


While your arithmetic is correct, you are not quite correct with the values Kagemaru_H gave. :-)
A little bit over 1 month would be more like it. So, Fisk was right.
Still, I wouldn't want to be playing that race, even though it may be a 'jokewad'.
One could grow a beard.

Old Post 02-10-10 19:41 #
Kappes Buur is offline Profile || Blog || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Kagemaru_H
Banned


Posts: 422
Registered: 09-09


I fixed the script now.

Old Post 02-11-10 01:08 #
Kagemaru_H is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
AgentSpork
Agent Spork is a resourceful agent for the Country


Posts: 2116
Registered: 09-02


http://remilia.zdoom.org/wiki/SetPlayerProperty

Old Post 02-11-10 01:14 #
AgentSpork is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 17:21. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > ACS Timer to stop player control?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory