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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1785
Registered: 01-10


I want to use the Pyro Imp from the bestiary in my wad, and I checked to see if it has an actor number, which it does, and all my lumps are in the right order, but it still isn't showing up in the Decorate tab when I open Doombuilder. What's going on?

Old Post 02-12-10 02:42 #
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Kappes Buur
Member


Posts: 482
Registered: 11-02


Some of the Realm667 Beastiary monsters have no SpawnID number. You will have to supply those yourself.

For example the Hectebus has one:

code:
ACTOR Hectebus 22250 { SpawnID 253 Health 1500 | etc }


Once you add this number, they have to be unique, it will show up in DB2.

Old Post 02-12-10 03:54 #
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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1785
Registered: 01-10


thanks

Old Post 02-12-10 05:11 #
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Gez
Why don't I have a custom title by now?!


Posts: 6458
Registered: 07-07



Kappes Buur said:
Some of the Realm667 Beastiary monsters have no SpawnID number.

The spawnid is only useful for a few special actions and for stuff like Hexen's clay pots and suits of armor. It has no effect at all on whether the object is available in the editor.

In your example, only 22250 matters.


Things to know:
- You don't actually care if DB2 shows the actor or not. Sure, it's better if it does, but it's not necessary. You can just enter the number by hand. What matters is that it appears in the game, after all.
- DB2 has a few problems in its DECORATE parser. Notably, it doesn't manage well if a same file has several DECORATE lumps. (However, it works fine with #included lumps.) [ur=http://www.doombuilder.com/forums/viewtopic.php?f=7&t=313]This is an issue that has been reported on the DB2 forums.[/url]

Old Post 02-12-10 11:46 #
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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1785
Registered: 01-10


I don't know why DB2 did this, but the Pyro Imp ended up in with the stock doom2 monsters, not the Decorate monsters.

Old Post 02-12-10 17:13 #
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Gez
Why don't I have a custom title by now?!


Posts: 6458
Registered: 07-07



DoomHero85 said:
I don't know why DB2 did this, but the Pyro Imp ended up in with the stock doom2 monsters, not the Decorate monsters.

It's possible to use special DB2 markup in DECORATE comments.

If you see something like this in the code:
code:
//$Category Monsters

then it'll put the actor in the "monsters" category. DB2 only put in the DECORATE category the actors that have no category predefined, either by a configuration file or by such a keyword in their code.

Old Post 02-12-10 17:19 #
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