Gez
Why don't I have a custom title by now?!
Posts: 6458
Registered: 07-07 |
Kappes Buur said:
Some of the Realm667 Beastiary monsters have no SpawnID number.
The spawnid is only useful for a few special actions and for stuff like Hexen's clay pots and suits of armor. It has no effect at all on whether the object is available in the editor.
In your example, only 22250 matters.
Things to know:
- You don't actually care if DB2 shows the actor or not. Sure, it's better if it does, but it's not necessary. You can just enter the number by hand. What matters is that it appears in the game, after all.
- DB2 has a few problems in its DECORATE parser. Notably, it doesn't manage well if a same file has several DECORATE lumps. (However, it works fine with #included lumps.) [ur=http://www.doombuilder.com/forums/viewtopic.php?f=7&t=313]This is an issue that has been reported on the DB2 forums.[/url]
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