Demon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Seeker missile dilemma
 
Author
All times are GMT. The time now is 17:59. Post New Thread    Post A Reply
Patrick
someone employed to clean and maintain a building


Posts: 2005
Registered: 02-07


so I have a weapon that shoots homing missiles. Here are the problems I've run into:

(1) If I use A_SeekerMissile, it only works if I'm pointed directly at the target. Which defeats the purpose of it being a seeker in the first place.

(2) I've tried using inheritance from the Bloodscourge, which has a kind of seeker missile that works a lot better than A_SeekerMissile. The problem here is that there is some really strange behavior when it locks onto a target. It seems to gib/kill everything it gets close to, making it extremely overpowered and looks really weird. Not the behavior I want.

(3) I've tried making the weapon spawn an invisible friendly monster that targets a bad dude and launches a seeker missile. This is the closest I've come, but what inevitably ends up happening is the monster will target something behind the player and you'll end up with a faceful of rocket. Also doesn't seem to work at all when targets are too far away.

has anyone succeeded in making a seeker missile that actually works like a seeker missile?

Old Post 02-14-10 16:32 #
Patrick is offline Profile || Blog || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 6963
Registered: 01-03


You should check out the more recent additions to A_SeekerMissile.

Old Post 02-14-10 16:41 #
Graf Zahl is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Patrick
someone employed to clean and maintain a building


Posts: 2005
Registered: 02-07


Awesome. That works a lot better than that hack I made. Now the problem is that I'm looking at my DECORATE code, most of which is now 2 years old and uses a lot of deprecated features. Ughh, keeping this all current is gunna be a bitch.

Old Post 02-14-10 18:01 #
Patrick is offline Profile || Blog || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 17:59. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Seeker missile dilemma

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory