Patrick
someone employed to clean and maintain a building
Posts: 2005
Registered: 02-07 |
so I have a weapon that shoots homing missiles. Here are the problems I've run into:
(1) If I use A_SeekerMissile, it only works if I'm pointed directly at the target. Which defeats the purpose of it being a seeker in the first place.
(2) I've tried using inheritance from the Bloodscourge, which has a kind of seeker missile that works a lot better than A_SeekerMissile. The problem here is that there is some really strange behavior when it locks onto a target. It seems to gib/kill everything it gets close to, making it extremely overpowered and looks really weird. Not the behavior I want.
(3) I've tried making the weapon spawn an invisible friendly monster that targets a bad dude and launches a seeker missile. This is the closest I've come, but what inevitably ends up happening is the monster will target something behind the player and you'll end up with a faceful of rocket. Also doesn't seem to work at all when targets are too far away.
has anyone succeeded in making a seeker missile that actually works like a seeker missile?
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