StoneFrog
Member

Posts: 276
Registered: 06-08 |
We can't really point them out for you, you're going to have to just tear through your map trying to fix the individual trails.
You say that you switched from DETH to Doom Builder 2 - I myself have only ever mapped using DB(2) but this may have messed up the map. Not the actual WAD, but both editors probably have very different ways of reading the map formats and processing linedefs differently.
Not all slime trails are caused by NodeBuilder errors, they could simply be from missing upper/lower textures or something similar. I'd suggest running an Analysis (look for the checkmark icon) on your map in Doom Builder, seeing if you've any double-sided linedefs that are only assigned to one sector, missing textures, all sorts of screwy things like that.
I'm not sure just how complex your map's geometry is, but if possible, could you just upload a quick screenshot of the map's geometry from Doom Builder?
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