andrewj
Senior Member

Posts: 1344
Registered: 04-02 |
DaniJ said:
Segs for self-referencing linedefs are generated as a secondary stage which occurs after the nodes have been built. These segs are then inserted into the BSP, splitting as necessary where any intersections occur with the normal segs (and each other), linking them as an additional list of segs per subsector. They are then drawn along with regular walls (possibly occluding), sorted in with sprites.
I think Essel's question referred to the physics of 3D bridges, which would totally break if you really did ignore self-referencing linedefs for collision detection.
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