Gez
Why don't I have a custom title by now?!
Posts: 6457
Registered: 07-07 |
BadCompany said:
How I can this snow effect "translate" from hexen format to doom format?
JonnyFive's version uses ACS. Therefore, you cannot. The Doom map format was never made to support ACS; a fact which becomes readily apparent when you remember that ACS was the reason Raven Software modified the map format to begin with.
Okay, sure, you could mess around with libraries and with a custom map translator and do all sorts of complicated workarounds. The workload to make it working clumsily would be approximatively fifteen times larger than the workload to use a Hexen-format or UDMF map instead.
For the simple snow spawner, there's no ACS. However, the spawner actor uses three arguments. Now as you should know, you can't give arguments to things in the Doom-format map. So again, you'd have to go through a clumsy workaround -- creating dozens upon dozens of variants with predefined arguments in DECORATE -- instead of doing this simply.
Why do people want to use ZDoom features in a Doom-format map is beyond me, honestly. It's more limitating and more complicated than using Hexen-format or UDMF. I can understand not using UDMF if you dislike, or cannot use, DB2; since at the moment it is the only editor that supports this format. But for the Hexen format, this argument wouldn't hold.
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