Icon of Sin / Baphomet
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Problem loading monster
 
Author
All times are GMT. The time now is 18:18. Post New Thread    Post A Reply
General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1785
Registered: 01-10


When I try to run my map using the monster "Moloch" from the bestiary it says:

"Error line 135 decorate: unknown classname "MolochDeathfire" how do I make this work?

Old Post 02-17-10 02:11 #
General Rainbow Bacon is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Kappes Buur
Member


Posts: 482
Registered: 11-02


There is an actor MolochDeathfire as part of Moloch.
Most likely something happened during the merging process.

Just out of curiosity. How/what do you use for merging?

Old Post 02-17-10 03:45 #
Kappes Buur is offline Profile || Blog || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1785
Registered: 01-10


XWE, and I fixed the problem. I think some file got corrupted during merging like you said.

Old Post 02-17-10 03:53 #
General Rainbow Bacon is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 18:18. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Problem loading monster

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory