ArmouredBlood
Senior Member

Posts: 1674
Registered: 05-09 |
StoneFrog said:
I have a very unique variation of mapper's block - my problem isn't in coming up with ideas, but with finishing them or coming up with concepts that just aren't viable enough to fill a full-fledged map.
I'll often get ideas about this one awesome arena or room - very detailed, backstory and everything, but that's just it. I can map that, and it may play well, but I can never build off of and around it. It's basically "I'm going to make an awesome room without forethought and assume that I'll think of something along the way to complete its existence" syndrome.
Funny, that's how my last map went, minus not knowing how to connect it - at least in the end ;P Taking ideas from other wads to flesh out your own cool ideas works well imo; talking about my last map again, it went kinda like:
Oooo, cool arena fight with a cyb in a 384ish diameter cage with imps shooting at you. This then was embedded in a hell tunnels kinda place with the goal being this huge 3-curtain-wall-and-keep castle. Funnily I decided to start the descent into hell from outside, which resulted in a kinda out of place big room still in the map, but mostly gave a kinda archeological/mine shaft feeling to the tunnels. Then I made some cool deep pool in the inital room, and made a deep water "lake" off that. And when I finally got around to the castle I was feeling kinda meh about finishing it and just went with a castle wall or two, and said f it I'm done. Just a little more detailing and monster placement and that was about it. Sorry for the eye-cancer ...
P.S. take mechadon's advice if you're really drained of ideas. Worked for me a few weeks ago.
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