printz
CRAZY DUMB ZEALOT

Posts: 6129
Registered: 06-06 |
I know that if a player runs fast enough, he can cross over walkover trigger linedefs without activating them. Under some cases these triggers could run a critical ACS script that mustn't be ignored. Here, in case the player hops over one linedef, I'll make sure there's another just beyond, so he trips on that and triggers that.
If the player is a vanilla Hexen Fighter with strafe-running aided by the mouse, how far apart do I have to put two similar walkover triggers, considering they're on straight directions (e.g. not slanted), to ensure the script's activation?
Does ZDoom fix this? Note that I'm making this Hexen map for vanilla, however.
Also, as for the spechits being overrun, I wouldn't worry, because here we have only 2 relevant lines...
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