esselfortium
Cumulonimbus Antagonistic Posting

Posts: 5152
Registered: 01-02 |
Xtroose said:
- Use a SpawnSpot in a script instead of monster boxes.
Personally I hate when ZDoom maps do this, because it makes running "kill monsters" at the start of the level useless. :P
In any case, though, to make a separate "box" that's not physically connected to one of your rooms but is still considered connected (for teleporting purposes or whatever else), draw it separately in Doom Builder, then select the sector you want to merge it with, and select the separate box, and press J. (Select the in-map accessible sector first, so that it'll keep the height/texture/lighting/etc properties from that.) They're now merged into one sector, despite them being physically disconnected on the map. Now, sound will travel to any sectors connected to either of the newly-merged sectors, until it is stopped by either a solid wall or two Block Sound lines in a row. (Note that sound as heard by monsters, which travels based on sectors and block-sound lines, has no relation to sound as heard by players, which travels solely based on distance.)
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