StoneFrog
Member

Posts: 276
Registered: 06-08 |
Those are textures - as you probably have noticed, textures are archived in a TEXTURE1 index (and a TEXTURE2 for Doom and Heretic, because they use TEXTURE1 for E1 shareware assets and TEXTURE2 for graphics only used in the full game - as a quick way to split the WAD for shareware distribution). These textures are composed of numerous separate graphics called patches.
I've actually never used XWE, and like printz, suggest SLumpEd. You're going to have to open up DOOM.WAD and find those textures, and take a look at which patches are used by them. I'm assuming DOOM2.WAD doesn't have all of them, so you're going to have to export those patches and then import them into your own WAD.
For some reason SLumpED doesn't seem to let me simply import these patches on their own, so I go Lump > New in order to create the new entries, then right click on the new lumps and then import on top of them. The imported graphics should appear as "Graphic" under "Type". To make them official patches after you import them, right click on them and select "Add to PNAMES", which is the listing of all the patches.
Afterwards, make a TEXTURE1/TEXTURE2 archive in your PWAD and start resassembling them. Sorry if I haven't gone into close enough detail, if you need more help, let me know. As a heads up, I myself have only added custom assets to a couple WADs, so there's probably a more efficient method which a veteran modder will scold me for not mentioning. :P
|