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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1781
Registered: 01-10


I got the new weapon in the level now, but I can't pick it up. What do I do?

Old Post 02-19-10 19:07 #
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Fisk
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Posts: 821
Registered: 02-07


It would really help if you posted the WAD in question, or if you better described what you did to come to such an end.

Old Post 02-19-10 19:18 #
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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1781
Registered: 01-10


Here's the map I want to add the weapon to. If you have to open the map noclip to the left behind where the cyberdemon is. That's where I put the weapon.

http://www.mediafire.com/file/zwtfo...ybertemple2.wad

Old Post 02-19-10 19:31 #
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Fisk
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One thing I noticed immediately is that you have some entries in the PP_xxxx region which are not patches. I don't think that's *technically* illegal, but it's bad practice IMO.

Also, I can pick up the BFG-10000 just fine. However, you have to add an entry to your WAD named KEYCONF and add the following line in there:

code:
setslot 8 BFG10000


There is also addslotdefault, weaponsection, and some other KEYCONF keywords you can use that control how a new weapon is handled. Check the ZDoom Wiki for more info.

The way your WAD is set up now is that the player can pick up and use the BFG-10000, as long as he doesn't change to another weapon. In order to retain the BFG-10000 for later use, you have to KEYCONF it.

Old Post 02-19-10 20:12 #
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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1781
Registered: 01-10


thanks

Old Post 02-19-10 20:20 #
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