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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1783
Registered: 01-10


Why does doom builder 2 scramble textures after you load them sometimes and can this be avoided?

Old Post 02-24-10 14:38 #
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Gez
Why don't I have a custom title by now?!


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Registered: 07-07


Yes, you have to do it correctly.

Old Post 02-24-10 16:54 #
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Subatomic
Junior Member


Posts: 176
Registered: 09-08



Gez said:
Yes, you have to do it correctly.


Always so insightful. Point out that someone has made a mistake, yet offer nothing of value to help them resolve it.

Old Post 02-24-10 21:24 #
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Gez
Why don't I have a custom title by now?!


Posts: 6458
Registered: 07-07



Subatomic said:
Always so insightful. Point out that someone has made a mistake, yet offer nothing of value to help them resolve it.


What more can be said? If you can diagnose the issue and the solution from this:


Why does doom builder 2 scramble textures after you load them sometimes and can this be avoided?


Then feel free to do so. I unfortunately do not share your psychic powers and is unable to help the OP more.

Old Post 02-24-10 21:40 #
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Subatomic
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;)

Old Post 02-24-10 22:04 #
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Kappes Buur
Member


Posts: 482
Registered: 11-02



DoomHero85 said:
Why does doom builder 2 scramble textures after you load them sometimes and can this be avoided?

Since you are mapping for ZDoom, make your textures in the PNG format. Then start up XWE, make two new lumps, TX_START and TX_END, and load them in between by using Load(raw data).
ie:

http://i45.tinypic.com/jtxyd1.png

Old Post 02-24-10 23:05 #
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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1783
Registered: 01-10


Thanks

Old Post 02-24-10 23:57 #
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