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trooper077
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Posts: 319
Registered: 05-09


I have some questions on making an invasion map

1.How do I put a wave cap on a level( Example wave 1 out of 7)
2.How do I add custom monsters so that they'll summon in waves

Old Post 02-26-10 18:25 #
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Ultraboy94
Member


Posts: 479
Registered: 03-09


1. you'll need to make a CMPGNINF lump to set what wavelimit you want to each map. like this:

{
mapname = MAP01
gametype = invasion
wavelimit = 5
}

this will set the wavelimit on map01 to 5. obviously.

2. to make a custom monster invasion spawner, you will have to make a new entry in the DECORATE lump. like so:

actor mymonsterspawner : custommonsterspawner 32002
{
dropitem "mymonster"
}

this decorate item should have the same parameters as the other invasion spawners when you add one to the map.

this will also work for custom weapons, items, artifacts, etc.

if you need any extra examples check the Skulltag WAD/PK3.

Old Post 02-27-10 20:55 #
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Gez
Why don't I have a custom title by now?!


Posts: 6458
Registered: 07-07


Those links should cover about everything:

http://skulltag.net/forum/viewtopic.php?f=43&t=6124
http://skulltag.net/forum/viewtopic.php?f=43&t=12595
http://skulltag.net/forum/viewtopic.php?f=43&t=9448
http://skulltag.net/forum/viewtopic.php?f=43&t=8967

http://zdoom.org/wiki/Classes:CustomMonsterInvasionSpot
http://zdoom.org/wiki/Classes:CustomPickupInvasionSpot

Old Post 02-27-10 21:04 #
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