Captain Ventris
Mini-Member
Posts: 75
Registered: 02-08 |
http://img696.imageshack.us/img696/3172/cybre1.png
As can be viewed here, certain sprites in the Harmony wad appear... scrambled, as it were, though they appear fine in-game. This forms a great problem if one were attempting to use them in another project (like myself. Yes, I asked TV about it first.). I'm wondering if ya'll have any idea why the sprites are like this, and if there is a way to reverse it other than hand-editing each sprite, which would not be very pretty, considering they're based on actual models. :/
I know that TV used DeHacked in the original project. I'm using blzut's DECORATE version for a wad of mine (it's not really a Harmony pwad, sorry. It's called "ZDoom Wars", you summon monsters at each other in an attempt to kill each other in Skulltag's LMS mode, blah blah, anyway...).
Being unfamiliar with Dehacked, if this is some method of bypassing sprite size limitations or something, I wouldn't know how, but that's my theory, so if I need to apply a DeHackEd patch to emulate this or what-not, so be it. The sprites appear fine when playing harm1.wad itself, but the graphics IN the wad look like this.
Anyway, thanks in advance.
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