code:
#include "zcommon.acs"
script 1 OPEN // Start script ambush 1
{
Thing_Activate (111); //Thing ID for the spark object
delay(12); //Delay in Tics
restart; //Restarts the script
}
Script 2 OPEN // Start script computer panel stimpack
{
delay(30); //Delay in Tics/Light blinks
Light_ChangeToValue(51,255); //Sector Tag, Light Value
delay(2);
Light_ChangeToValue(51,168); //Old light value
restart;
}
Script 3 OPEN // Start script
{
delay(46); //Delay in Tics/Light blinks
Light_ChangeToValue(78,255); //Sector Tag, Light Value
delay(2);
Light_ChangeToValue(78,168); //Old light value
restart;
}
#include "zcommon.acs"
script 4 OPEN // Start script Lava pit starting point
{
Sector_SetColor(104, 210,30,30); //Sector Tag, Value Red,Green,Blue Lava pit
}