Gez
Why don't I have a custom title by now?!
Posts: 6458
Registered: 07-07 |
Something similar is possible with dynamic lights. If you want it to be on regardless of weapon, you can simply put it in the player's own states. The typical method involves constantly spamming invisible, ultra-fast projectiles with collisions disabled (THRUACTORS flag) and a wide attached dynlight (attach them to the trail actors as well).
However it's not perfect. No matter how fast you make them, they're still not instantaneous, so in wide area it can be very noticeable that the ray of light curves when you turn. Further, the beam will be wobbly, because it will not be a straight cone of light, but something more like a series of light bubbles.
So it is possible; but it will not be perfect.
|