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audiodef
Junior Member


Posts: 207
Registered: 03-10


While working on a WAD, a key is not showing up when I play it. I haven't attached it to a door yet - does that prevent the key from appearing where I've placed it on the map? I don't see it in the actual game or in visual mode in DB2.

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Old Post 03-11-10 21:48 #
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WildWeasel
Resident Castlevania Super-Fanboy


Posts: 2574
Registered: 07-03


A key is just a key, an inventory item that gets added to the player's inventory. That said, it acts like any other item: perhaps you forgot to check the boxes in Doom Builder's Thing Properties window that enables the key to appear in the various skill settings.

Old Post 03-11-10 22:40 #
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audiodef
Junior Member


Posts: 207
Registered: 03-10


Yeah, that's exactly what I did. I meant to run back here and fess up sooner. DB2 leaves the skill levels checked identical to the most recent thing, and I had only the easy box checked.

Speaking of levels, how do I differentiate between Ultra Violence and Nightmare or Hurt Me Plenty and Ultra Violence? There are three skill levels in DB2 and 5 skill levels in DOOM.

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Old Post 03-11-10 22:49 #
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Vermil
Senior Member


Posts: 1146
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Doom only has three skill levels as far as thing placement goes; 2 (easy), 3 (medium), and 4 (hard).

Skills 1 and 5 take skills 2 and 4 and adjust's other things to make them easier and harder respectively.

http://doomwiki.org/wiki/Skill_levels

Old Post 03-11-10 23:04 #
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audiodef
Junior Member


Posts: 207
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Would that mean that the number of monsters remain the same at the hard levels but that they're more vicious?

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Old Post 03-11-10 23:29 #
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Gez
Why don't I have a custom title by now?!


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Vermil said:
Doom only has three skill levels as far as thing placement goes; 2 (easy), 3 (medium), and 4 (hard).

Though UDMF does allow you to use separate filters for each skill.

Old Post 03-11-10 23:31 #
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