Six
Junior Member
Posts: 213
Registered: 02-10 |
I have a weird light anomaly occurring in my custom map, i'm not really sure why it appears and how it can be resolved, but i've not really ever come across it before, at least i can't recall anyway.
The problem is here:
http://img405.imageshack.us/img405/4646/screenshotdoom201003262.th.pnghttp://img249.imageshack.us/img249/4646/screenshotdoom201003262.th.png
On the left you can see two textured walls 'lit' almost randomly, this also applies to the right screenshot, two textures also on the opposite side of the same room. These walls stay the same brightness at any angle, even from far distances, and i just can't figure out why this occurs or how to resolve it (if actually fixable).
I have a screenshot of my map in Doombuilder, if it's of any possible help:
http://img338.imageshack.us/img338/2962/dbss1.th.png
I've circled the linedefs of which the light occurs on the texture, so what stupid thing have i done here for this to happen, or is it a case of it being some form of glitch?
Also, on something partially related, what's the recommended Node Builder to use when creating large scaled maps? ZenNode is beginning to struggle to build the map properly, it's causing all kinds of shit.
(I've switched to BSP but whether or not this is recommended i have no idea, but it works better than ZenNode).
Cheers!
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