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BadCompany
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Posts: 100
Registered: 09-09


A simple question: How I take the DoomPlayer to more drifting moves like Hovercraft or on friction ice? (independent to sector action!)

Old Post 03-27-10 13:50 #
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magicsofa
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Uhh....I'm not sure if you can do this 'independent of sector actions'

Old Post 03-27-10 23:46 #
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kristus
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I'm fairly certain it can be done in ports like Zdoom, but it's hardly simple.

Old Post 03-28-10 01:02 #
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magicsofa
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kristus said:
I'm fairly certain it can be done in ports like Zdoom, but it's hardly simple.


Hmm...I tried finding a property that governs how much friction affects a player but I thought maybe it's hard-coded, and the sector properties just affect it or whatever

Old Post 03-28-10 05:12 #
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Worst
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Registered: 09-07


If using ZDoom, then yeah there doesn't seem to be actor properties for friction. (at least as far as I could find..)

but if you don't mind affecting friction for all actors, then you could use a TERRAIN lump with a DefaultTerrain block (requires zdoom 2.4.1)

this would affect all flats that have no terrains defined to them.

code:
terrain lowfriction { friction 1.70 } defaultterrain lowfriction


EDIT2:fixed the code.

Last edited by Worst on 03-28-10 at 12:03

Old Post 03-28-10 11:53 #
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