jukenukem3d Posted March 27, 2010 Heya peepz. I'm trying to create a Cacodemon that fires missiles that seek the player. I'm trying to lower the spawning point of the Revenant's missile, but can't. I change the "height" of "RevenantTracer" in DECORATE, but nothing happens, no matter what I put. How do I edit projectiles? Thanks in advance. 0 Share this post Link to post
BadCompany Posted March 27, 2010 You change the "A_SkelMissile" in your customized "CacodemonX" script to A_FireCustomMissile. Then you fill A_FireCustomMissile (string missiletype [, angle angle [, bool useammo [, int spawnofs_horz [, int spawnheight [, int aim[, angle pitch]]]]]]) . In your example: A_FireCustomMissile ("RevenantTracer" , 0, 0, 0, -5 (or other number --> spawnheight) ) The "height" in projectile script describes the tall size like in monster script. For more helps see Zdoom Wiki. 0 Share this post Link to post