Phml
Forum Staple
Posts: 2031
Registered: 06-09 |
I've been playing DM on Doom, Quake, Q3, Tribes 1 and 2, ET:QW, FEAR, Crysis and a few korean games you've most likely never heard of. I'm also not clear on what exactly my experience or supposed lack thereof in playing DM has to do with comparing AI programming and efficiency between DM and SP, although if I had to guess I'd suppose you've misinterpreted my reply as "DM doesn't require much thought" and got butthurt by that - either this, or it was just a completely offtopic retort because you're mad I don't agree with your opinion.
The AI in L4D hasn't much to do with the AI in HLČ, which had a very simple "follow player, shoot at enemies" routine. To compare the two shows you haven't even done research on the topic (or consider just playing the game superficially to be "research"), as L4D AI is much more advanced than that, with complex decision making on the fly regarding pretty much everything. It's far from perfect for sure, but certainly the best effort I've seen personally, and many big names in the industry share that opinion.
Judging by your aggressive tone, I can tell you're not looking for discussion and are going to troll until you get the last word, so I'll just stop here. It's not like I'm an expert myself anyway, but I am interested in the topic enough to know the basics - and frankly, anyone who does wouldn't make the claims you do.
Rest assured that while silent, I'll be looking forward to either your Doom AI program that will concur with the best DSDA times or the bullshit excuses you'll make up to justify not doing something that is, according to your own words, "even easier than DM".
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