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BlueEagle
Junior Member


Posts: 175
Registered: 05-04


Hi folks!

I want a Cyberdemon being pushed / pulled into a monster teleport. The teleporter can be blocked, so I've already made two lines above and underneath that teleport him into the same sector again if he fails to teleport (endless loop).

Now the problem: I can't find a way to push the cybie in a direction! I've tried sector specials like carry or wind, but they don't affect the cyb (player is affected, maybe cyberdemon is too fat?). Even the under water trick etc. doesn't work, same for pushers, pullers and even slopes :(

The only thing that worked so far was Linedef type 223 (Scroll Floor) but that caused a GZdoom glitch(?) that every 3d sector in the entire level also scrolled their floors.

I don't want to create the cyberdemon, and even with that it would be the same problem of having the spawn spot being occupied by some other monster and it won't get created, which would be an even bigger problem.

So, what do I do?

Old Post 03-30-10 15:51 #
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Gez
Why don't I have a custom title by now?!


Posts: 7036
Registered: 07-07


Try this actor instead:

code:
ACTOR Cyberpushover : Cyberdemon 1337 { +WINDTHRUST }


Now put it in your map instead of a normal cyberdemon, and it'll be pushed around by pusher/puller and other such effects.

Old Post 03-30-10 16:18 #
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Vader
Member


Posts: 469
Registered: 02-05


Or you just give your Cyberdemon a TID and use "Thing_thrust" on it!

Old Post 03-30-10 17:09 #
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BlueEagle
Junior Member


Posts: 175
Registered: 05-04


I didn't think of actor properties. Works perfectly now. Thanks a lot! :)

Old Post 03-31-10 09:13 #
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traversd
Member


Posts: 422
Registered: 01-09


I've used linedef type 253 to carry a cyber into a teleport linedef.

Old Post 03-31-10 13:42 #
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