Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments

Posts: 3991
Registered: 10-05 |
Gingercat said:
It just occurred to me: The entire level could be set to Damaging Floor, which would have the same effect in theory; however an active crusher (level-wide) + damaging floor (in some sectors) would make for some VERY dangerous rooms for the unshielded!
I wish you hadn't included this in your post, because by the time I got to this paragraph I had already mentally composed an extremely sarcastic response to those first two ideas - something like "Hey, putting a voodoo doll in a crusher to simulate environment damage is a really great idea! Environment damage could really liven up this game by creating lots of new gameplay situations, realistic environmental hazards, etc. It's funny that the programmers over at id never saw this opportunity, because they probably could have coded in an easier way to set this up. Maybe they could have added some damaging sector types for the level designers to use, because right now sector types are only useful for manipulating lighting, which is kind of lame. Also, this would have provided a reason for the radiation suit to exist, which right now is totally useless," and etc. But because you acknowledged the existence of damaging floors I don't get to write it.
For a clever usage of teleporting barrels, check out Suspended in Dusk. For non-stop off-the-wall barrel-related hijinx, see barrel2.wad.
__________________
I forgot to disable my signature.
|