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BlueEagle
Junior Member


Posts: 175
Registered: 05-04


I just opened up DB2 and made a level in Hexen format with a room and put a player start and a cacodemon in it. And the Caco is not attacking him?!

Maybe I'm completely stupid, but why the hell is this happening?

testmap: http://www.gungirl2.com/stuff/wtf.wad

Thanks

Old Post 04-03-10 12:37 #
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Gez
Why don't I have a custom title by now?!


Posts: 7036
Registered: 07-07


The caco does attack.

Old Post 04-03-10 13:08 #
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BlueEagle
Junior Member


Posts: 175
Registered: 05-04


I don't understand this. I've tested the map with different versions of Zdoom and GZdoom, which are in different directories with different configurations and I never got attacked?! Even if I shoot the caco, he just floats around me, but does not attack.

Old Post 04-03-10 13:15 #
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BlueEagle
Junior Member


Posts: 175
Registered: 05-04


Alright, I've made a new directory, made a clean copy of GZdoom (latest) and put doom2.wad and this wad inside and it works. As soon as I copy my old configuration ini into this folder, the enemies don't attack me anymore.

Does anyone know what line of my configuration could cause this?

Old Post 04-03-10 20:06 #
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Gez
Why don't I have a custom title by now?!


Posts: 7036
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The only thing I could see would be autoexec-ing a file that runs the notarget command...

Old Post 04-03-10 21:28 #
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BlueEagle
Junior Member


Posts: 175
Registered: 05-04


The problem still exists. Only with Hexen format levels. And if I delete the ini file, it works. But as soon as Zdoom has the configuration ini in the directory (even the auto generated one) and I start the level, the enemy is not attacking me.

Old Post 04-06-10 11:46 #
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Gez
Why don't I have a custom title by now?!


Posts: 7036
Registered: 07-07


Aim at the monster and type "info" in the console. Look if it has the FRIENDLY flag.

Again, though, when I tried your example file, the caco did attack me...

Old Post 04-06-10 11:51 #
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BlueEagle
Junior Member


Posts: 175
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I can reproduce this bug 100%. Here is what I did:

make new directory
copy doom2.wad + gzdoom + wtf.wad inside
run the level with gzdoom
notice, caco attacks
quit gzdoom
run gzdoom again with the level
see that caco does not attack anymore.

when I delete the configuration ini and start the level, the caco attacks again.

I'm using WinXP btw if that info is of any use.

here is the info:
http://www.gungirl2.com/stuff/wtfcaco.jpg

Old Post 04-06-10 12:15 #
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Enjay
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Very strange. All I can say is that it attacks me every time.

You sure you don't have an autoexec or something hiding somewhere as Gez suggested?

Old Post 04-06-10 12:53 #
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BlueEagle
Junior Member


Posts: 175
Registered: 05-04


No, nothing :(

Clean directory, only original doom2 iwad + gzdoom + wtf.wad

First start it attacks me, but as soon as a config is there, it doesn't attack anymore. Here is the config data:



# This file was generated by GZDoom 1.4.8 (r762) / ZDoom 2.4.1 (r2256) on Tue Apr 06 13:12:56 2010

# These are the directories to automatically search for IWADs.
# Each directory should be on a separate line, preceded by Path=
[IWADSearch.Directories]
Path=.
Path=$DOOMWADDIR
Path=$HOME
Path=$PROGDIR

# These are the directories to search for wads added with the -file
# command line parameter, if they cannot be found with the path
# as-is. Layout is the same as for IWADSearch.Directories
[FileSearch.Directories]
Path=$PROGDIR
Path=$DOOMWADDIR

# Files to automatically execute when running the corresponding game.
# Each file should be on its own line, preceded by Path=

[Doom.AutoExec]
Path=$PROGDIR/autoexec.cfg

[Heretic.AutoExec]
Path=$PROGDIR/autoexec.cfg

[Hexen.AutoExec]
Path=$PROGDIR/autoexec.cfg

[Strife.AutoExec]
Path=$PROGDIR/autoexec.cfg

[Chex.AutoExec]
Path=$PROGDIR/autoexec.cfg

# WAD files to always load. These are loaded after the IWAD but before
# any files added with -file. Place each file on its own line, preceded
# by Path=
[Global.Autoload]

# Wad files to automatically load depending on the game and IWAD you are
# playing. You may have have files that are loaded for all similar IWADs
# (the game) and files that are only loaded for particular IWADs. For example,
# any files listed under Doom.Autoload will be loaded for any version of Doom,
# but files listed under Doom2.Autoload will only load when you are
# playing Doom 2.

[Doom.Autoload]

[Doom1.Autoload]

[Doom2.Autoload]

[TNT.Autoload]

[Plutonia.Autoload]

[Freedoom.Autoload]

[Freedoom1.Autoload]

[FreeDM.Autoload]

[Heretic.Autoload]

[Hexen.Autoload]

[HexenDK.Autoload]

[HexenDemo.Autoload]

[Strife.Autoload]

[Chex.Autoload]

[Chex3.Autoload]

[UrbanBrawl.Autoload]

[Harmony.Autoload]

[LastRun]
Version=210

[GlobalSettings]
gl_distfog=70
gl_light_ambient=20
gl_usevbo=2
gl_cachetime=0.6
gl_cachenodes=true
gl_billboard_mode=0
gl_particles_style=2
gl_sprite_blend=false
gl_usecolorblending=true
gl_sky_detail=16
gl_mask_sprite_threshold=0.5
gl_mask_threshold=0.5
gl_no_skyclear=false
gl_sort_textures=true
gl_clamp_per_texture=false
gl_texture_format=0
gl_texture_filter=4
gl_texture_filter_anisotropic=8
gl_texture_hqresize_targets=7
gl_texture_hqresize_maxinputsize=512
gl_texture_hqresize=0
gl_usefb=false
gl_lights_additive=false
gl_light_particles=true
gl_light_sprites=true
gl_lights_size=1
gl_lights_intensity=1
gl_lights_checkside=true
gl_attachedlights=true
gl_dynlight_shader=false
gl_lights=true
gl_texture_useshaders=true
gl_glow_shader=true
gl_brightmap_shader=false
gl_colormap_shader=false
gl_fog_shader=false
gl_warp_shader=false
vid_contrast=1
vid_brightness=0
gl_vid_compatibility=false
gl_render_precise=false
gl_fakecontrast=true
gl_seamless=false
gl_render_segs=false
gl_mirror_envmap=true
gl_plane_reflection=true
r_mirror_recursions=4
midi_timiditylike=false
midi_voices=32
midi_config=timidity.cfg
snd_midiprecache=false
opl_onechip=false
timidity_frequency=22050
timidity_pipe=60
timidity_mastervolume=1
timidity_byteswap=false
timidity_8bit=false
timidity_stereo=true
timidity_reverb=0
timidity_chorus=0
timidity_extargs=
timidity_exe=timidity.exe
snd_mididevice=-1
spc_amp=1.875
mod_autochip_scan_threshold=12
mod_autochip_size_scan=500
mod_autochip_size_force=100
mod_autochip=false
mod_interp=1
mod_volramp=0
mod_samplerate=0
mod_dumb=true
snd_sfxvolume=1
snd_output=default
snd_buffersize=0
snd_samplerate=0
snd_musicvolume=0.5
snd_waterlp=250
snd_midipatchset=
snd_output_format=PCM-16
snd_speakermode=Auto
snd_resampler=Linear
snd_waterreverb=true
snd_hrtf=false
snd_buffercount=0
snd_driver=0
r_smoothlighting=false
r_columnmethod=1
crosshairgrow=false
crosshairscale=false
crosshairhealth=true
crosshaircolor=ff 00 00
crosshairforce=false
crosshair=0
map_point_coordinates=true
vid_forceddraw=false
gl_vid_multisample=0
showendoom=0
joy_xinput=true
queryiwad_key=shift
joy_ps2raw=true
snd_movievolume=1
mouse_capturemode=1
in_mouse=0
m_filter=false
m_noprescale=false
use_mouse=true
k_mergekeys=true
norawinput=false
k_allowfullscreentoggle=true
joy_dinput=true
cd_drive=
cd_enabled=true
vid_winscale=1
fullscreen=true
vid_renderer=1
win_y=-1
win_x=-1
bgamma=1
ggamma=1
rgamma=1
vid_displaybits=8
vid_noblitter=true
vid_attachedsurfaces=false
vid_palettehack=false
vid_hwaalines=true
d3d_antilag=true
eaxedit_test=true
vid_aspect=0
vid_nowidescreen=false
vid_refreshrate=0
vid_vsync=false
vid_defbits=8
vid_defheight=480
vid_defwidth=640
Gamma=1
snd_flipstereo=false
snd_channels=32
cl_noprediction=false
telezoom=true
chase_dist=90
chase_height=-8
nomonsterinterpolation=false
png_gamma=0
png_level=5
vid_tft=false
show_messages=true
mouse_sensitivity=1
screenshot_dir=
screenshot_type=png
screenshot_quiet=false
use_joystick=false
autosavecount=4
disableautosave=0
autosavenum=0
smooth_mouse=false
m_side=2
m_forward=1
m_yaw=1
m_pitch=1
lookstrafe=false
freelook=false
invertmouse=false
cl_run=false
demo_compress=true
save_dir=
longsavemessages=true
storesavepic=true
nofilecompression=false
cl_capfps=false
defaultiwad=
queryiwad=true
con_ctrl_d=

[GlobalSettings.Unknown]

[Doom.Player]
playerclass=Fighter
stillbob=0
movebob=0.25
neverswitchonpickup=false
gender=male
team=255
skin=base
colorset=0
color=40 cf 00
name=Player
autoaim=5000

[Doom.ConsoleVariables]
gl_lightmode=3
gl_fogmode=1
gl_enhanced_nightvision=true
gl_weaponlight=8
gl_spriteclip=1
gl_light_models=true
gl_interpolate_model_frames=true
gl_trimsprites=true
gl_precache=false
gl_texture_usehires=true
snd_pitched=false
r_maxparticles=4000
r_drawfuzz=true
r_stretchsky=true
screenblocks=10
r_deathcamera=false
transsouls=0.75
st_scale=true
hudcolor_stats=3
hudcolor_statnames=6
hudcolor_xyco=3
hudcolor_ttim=5
hudcolor_ltim=8
hudcolor_time=6
hudcolor_titl=10
hud_armor_green=100
hud_armor_yellow=50
hud_armor_red=25
hud_health_green=100
hud_health_yellow=50
hud_health_red=25
hud_ammo_yellow=50
hud_ammo_red=25
hud_showscore=false
hud_showstats=false
hud_showitems=false
hud_showmonsters=true
hud_showsecrets=true
hud_althud=false
hud_althudscale=2
cl_maxdecals=1024
cl_spreaddecals=true
wi_noautostartmap=false
wi_showtotaltime=true
wi_percents=true
dimcolor=ff d7 00
dimamount=-1
hud_scale=false
allcheats=false
secretmessage=A Secret is revealed!
cl_bloodtype=0
cl_pufftype=0
addrocketexplosion=false
cl_missiledecals=true
cl_bloodsplats=true
cl_showmultikills=true
cl_showsprees=true
r_rail_trailsparsity=1
r_rail_spiralsparsity=1
r_rail_smartspiral=false
cl_rockettrails=1
dlg_musicvolume=1
menu_screenratios=0
show_obituaries=true
sb_teamdeathmatch_headingcolor=6
sb_teamdeathmatch_enable=true
sb_deathmatch_otherplayercolor=2
sb_deathmatch_yourplayercolor=3
sb_deathmatch_headingcolor=6
sb_deathmatch_enable=true
sb_cooperative_otherplayercolor=2
sb_cooperative_yourplayercolor=3
sb_cooperative_headingcolor=6
sb_cooperative_enable=true
displaynametags=false
language=auto
compatmode=0
wipetype=1
chat_substitution=false
chatmacro0=No
chatmacro9=Yes
chatmacro8=I'll take care of it.
chatmacro7=Come here!
chatmacro6=Next time, scumbag...
chatmacro5=You suck!
chatmacro4=Help!
chatmacro3=I'm not looking too good!
chatmacro2=I'm OK.
chatmacro1=I'm ready to kick butt!
lookspring=true
con_midtime=3
msgmidcolor2=4
msgmidcolor=5
msg4color=3
msg3color=3
msg2color=2
msg1color=5
msg0color=6
msg=0
con_alpha=0.75
con_scaletext=0
con_centernotify=false
con_notifytime=3
con_notablist=false
cl_bbannounce=false
am_ovthingcolor_item=e8 88 00
am_ovthingcolor_monster=e8 88 00
am_ovthingcolor_friend=e8 88 00
am_thingcolor_item=fc fc fc
am_thingcolor_monster=fc fc fc
am_thingcolor_friend=fc fc fc
am_drawmapback=true
am_map_secrets=1
am_ovsecretsectorcolor=00 ff ff
am_secretsectorcolor=ff 00 ff
am_interlevelcolor=ff 00 00
am_intralevelcolor=00 00 ff
am_ovtelecolor=ff ff 00
am_ovunseencolor=00 22 6e
am_ovotherwallscolor=00 88 44
am_ovthingcolor=e8 88 00
am_ovwallcolor=00 ff 00
am_ovyourcolor=fc e8 d8
am_lockedcolor=00 78 00
am_notseencolor=6c 6c 6c
am_xhaircolor=80 80 80
am_gridcolor=8b 5a 2b
am_thingcolor=fc fc fc
am_cdwallcolor=4c 38 20
am_fdwallcolor=88 70 58
am_tswallcolor=88 88 88
am_secretwallcolor=00 00 00
am_wallcolor=2c 18 08
am_yourcolor=fc e8 d8
am_backcolor=6c 54 40
am_colorset=0
am_showtotaltime=false
am_showtime=true
am_showitems=false
am_showmonsters=true
am_showsecrets=true
am_overlay=0
am_rotate=0

[Doom.LocalServerInfo]
maxviewpitch=90
sv_corpsequeuesize=64
forcewater=false
sv_smartaim=0
sv_disableautohealth=false
sv_dropstyle=0
compatflags=0

[Doom.UnknownConsoleVariables]

[Doom.ConsoleAliases]

[Doom.Bindings]
1=slot 1
2=slot 2
3=slot 3
4=slot 4
5=slot 5
6=slot 6
7=slot 7
8=slot 8
9=slot 9
0=slot 0
-=sizedown
Equals=sizeup
tab=togglemap
t=messagemode
LeftBracket=invprev
RightBracket=invnext
enter=invuse
ctrl=+attack
`=toggleconsole
shift=+speed
\=+showscores
,=+moveleft
.=+moveright
alt=+strafe
space=+use
capslock=toggle cl_run
f1=menu_help
f2=menu_save
f3=menu_load
f4=menu_options
f5=menu_display
f6=quicksave
f7=menu_endgame
f8=togglemessages
f9=quickload
f10=menu_quit
f11=bumpgamma
f12=spynext
sysrq=screenshot
pause=pause
uparrow=+forward
leftarrow=+left
rightarrow=+right
downarrow=+back
mouse1=+attack
mouse2=+strafe
mouse3=+forward
mouse4=+speed
joy1=+attack
joy2=+strafe
joy3=+speed
joy4=+use
mwheelup=weapprev
mwheeldown=weapnext
mwheelright=invnext
mwheelleft=invprev
dpadup=togglemap
dpaddown=invuse
dpadleft=invprev
dpadright=invnext
pad_start=pause
pad_back=menu_main
lthumb=crouch
lshoulder=weapprev
rshoulder=weapnext
ltrigger=+altattack
rtrigger=+attack
pad_a=+use
pad_y=+jump

[Doom.DoubleBindings]

Old Post 04-06-10 13:45 #
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Spleen
Member


Posts: 497
Registered: 08-08


Have you tried posting this problem in the ZDoom forums?

Old Post 04-06-10 14:53 #
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BlueEagle
Junior Member


Posts: 175
Registered: 05-04


Is that the gentleman way of telling GTFO? ;)

Old Post 04-07-10 09:05 #
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Gez
Why don't I have a custom title by now?!


Posts: 7036
Registered: 07-07


Is there an autoexec.cfg file in your directory? If so, what is its content?

Old Post 04-07-10 09:57 #
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BlueEagle
Junior Member


Posts: 175
Registered: 05-04


No autoexec.cfg

When I make the same map in zdoom in doom format, the caco attacks.

Last edited by BlueEagle on 04-07-10 at 10:16

Old Post 04-07-10 10:11 #
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