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ProgressZero
Registered just to make one post


Posts: 1
Registered: 04-10


Hi all! I'm kind of new to the Boom editing scene, but I've been mapping for Skulltag for 2 years, and decided to have a go at the Boom configuration.

So, I made a little map to test out stuff (custom textures and the like), but whenever I want to test my map, the wall textures just don't want to show, making it a massive sector-bleeding/HOM orgy.

What I should be seeing:
http://img25.imageshack.us/i/builde...0312202081.png/

What I get:
http://img688.imageshack.us/i/glboo...0040312204.png/

I'm suspecting the custom textures are to blame; a little help would be nice though.

Old Post 04-03-10 12:38 #
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GreyGhost
a ghost... only grey


Posts: 5700
Registered: 01-08


I suspect whichever port you're testing with can't find some of your custom textures in the wad's texture lump.

Old Post 04-03-10 13:10 #
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Gez
Why don't I have a custom title by now?!


Posts: 7036
Registered: 07-07


A big difference between Skulltag and GLBoom is that the latter does not load TEXTUREx lumps cumulatively like ZDoom does...

Old Post 04-03-10 14:09 #
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