Solarn
Member
Posts: 479
Registered: 09-08 |
My favourite Oblige levels are in Episode 2 of a full Ultimate Doom megawad I generated. They follow a theme in both naming and visuals, which is quite awesome.
E2M1 is called "Tomb of the Unheard" and is a very short level that begins in a small, fleshy room that looks like it might be the stomach of some huge monster, before going through three rooms to the exit.
http://i737.photobucket.com/albums/xx14/Solarn40/Doom/doom00.jpg
Not pictured here: the monster also seemed to have eaten a plasma gun with ample ammo.
http://i737.photobucket.com/albums/xx14/Solarn40/Doom/doom01.jpg
Okay, this room just looks wicked cool.
E2M2 is the "Ruined Cenotaph" and presents a mix of GSTVINE1 and SKINTEK1 textures, which is done very well in my opinion. It's also pretty short and unchallenging, even with the Cacodemons that come at you whenever you open a door.
http://i737.photobucket.com/albums/xx14/Solarn40/Doom/doom02.jpg
The starting room. Impressive, isn't it?
http://i737.photobucket.com/albums/xx14/Solarn40/Doom/doom03.jpg
The ending room. See previous line.
E2M3, "Abysmal Catacombs" is actually the weakest of the set, with some weird texture choices, but gameplay-wise, it's one of the most atmospheric. It basically consists of a large courtyard with several doors leading to small rooms you need to visit before ending in a fiery cave. It also allows you to get used to the usual gameplay in the rest of the levels, as a swarm of cacos will rush you as soon as you give off a shot in the main courtyard.
http://i737.photobucket.com/albums/xx14/Solarn40/Doom/doom04.jpg
No, I don't know why they are storing support beams in crates either.
E2M4, "Ceren's Desolate Temple", is where it really gets going. The map starts on top of an enormous skull heap and soon delves into the bowels of some truly gigantic creature, ending in an unholy temple built into the insides of the creature itself.
http://i737.photobucket.com/albums/xx14/Solarn40/Doom/doom06.jpg
Heap of skulls=instant awesome.
http://i737.photobucket.com/albums/xx14/Solarn40/Doom/doom07.jpg
Our first foray into the body of the monster. We'll be seeing more of it later.
E2M5, "Evil Sanctuary" continues inside the temple. Most of the map is skin-themed, with only some outside areas built on skulls or unworked rock to break the "monotony".
http://i737.photobucket.com/albums/xx14/Solarn40/Doom/doom10.jpg
One of the few outside areas.
E2M6, "The Fatal Shrine" mostly takes place in what I can only describe as a large festering wound on the surface of the creature, with literally only two other areas, one of which is a small, fiery cavern and the other of which consists of three separate small skin-themed rooms.
http://i737.photobucket.com/albums/xx14/Solarn40/doom12.jpg
The wound.
http://i737.photobucket.com/albums/xx14/Solarn40/doom13.jpg
The cavern.
E2M7, "The Foul Sepulcher", is an absolutely gigantic level that ends our romp in the evil temple. It's a gradual climb up the body of the monster and while there's still a lot of flesh, the higher we get, the more stone and tech architecture there seems to be.
No screenshots of this map because I died trying to take them.
E2M8 is just a generic Cyberdemon map, as Oblige doesn't have much variation for boss maps yet, and E2M9 is a huge fiery cavern with millions of Lost Souls.
And here's the WAD itself: http://www.zshare.net/download/75006479dcaac547/
The other three episodes aren't bad either, but I like E2 the most.
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