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Clonehunter

Is it Possible... [new enemies and weapons without replacing]

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...to create new enemies and weapons without replacing old ones? And if so, how? Also, would it be possible to place them on a map in something like Doombuilder?

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That depends on what port your wad is specified for. Using dehacked (which works on all doom source ports) alone you can only replace existing monsters with new ones, or if you want to get technical, you can replace a series of existing map decorations with a new monster as well.

Some ports such as ZDoom or JDoom allow you to create new monster entities from scratch without replacing existing stuff.

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40oz said:

That depends on what port your wad is specified for. Using dehacked (which works on all doom source ports)

Not Doom95. :p

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40oz said:

That depends on what port your wad is specified for. Using dehacked (which works on all doom source ports) alone you can only replace existing monsters with new ones, or if you want to get technical, you can replace a series of existing map decorations with a new monster as well.

Some ports such as ZDoom or JDoom allow you to create new monster entities from scratch without replacing existing stuff.


I would be using both JDoom and ZDoom, as I use both (Models in J Doom are just to awsome to pass up!

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Gez said:

Not Doom95. :p


agree :D

had my E1 project first based for doom95, but then realized how wrong it was

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D_GARG said:

agree :D

had my E1 project first based for doom95, but then realized how wrong it was


haha yes, doom95 is wrong

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Hey thanks! Pretty cool site too. So those are like things you could add into custom maps? (The Downloads)
EDIT: nvrmd, yep, they are. Now i need to learn to make my own :P

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makeing your own could be kinda hard, especially with the graphics, if youre not becomming a DECORATE guru then u need to use material which someone else has done.

modifying is a good start to learn ( im learning myself too )

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Yah I know. I've been looking over this kinds stuff, and modifiyng does seem like a good start. I'm only facing about one problem though - How do the enemies get in game? I can place custom enimes and such in a map for Zdoom, but in game, they are a Diamond shaped sign with an '!' on it. When testing eneimes on DecX its all fine though... Strange I think.

Any ideas?

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thats missing monster sprites :(

does it move? look in slumped and see if u find in the DECORATE file any lines that contains names of sprites, cuse its the states that handle graphical stuffs aswell as the actions and properties of the monster/thing.

i think thats how it is

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Assuming I'm looking at the right lines, it doesn't seem so. The DECORATE file in the wad? Nothing that looks like 'FALNA1' (Name of wad I downloaded that contains extra monster) or whatever. If thats what you meant. The wad though does have all the frames after S_Start, and the preview in DecX alowws me to fight them as well.

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