hardcore_gamer Posted May 22, 2010 So I am trying to learn how to use cameras correctly. I created a script that looked like this: #include "zcommon.acs" script 1 (void) { Thing_Activate(1); ChangeCamera(1, 0, 0); delay(3); Thing_Deactivate(1); } When I press the switch that activates the script then the camera activates like it is suppose to but the camera never deactivates and I never return to normal first person mode. What am I doing wrong?!?!! Also, I am using a aiming camera for this, is that wrong of me? 0 Share this post Link to post
Enjay Posted May 22, 2010 The first few lines in the Wiki page explains it: http://zdoom.org/wiki/ChangeCamera ie, use ChangeCamera again with the tid arg set to 0 to return to the normal view or have the last arg set to 1 to allow player movement to cancel the camera view. 0 Share this post Link to post
hardcore_gamer Posted May 22, 2010 Enjay said:The first few lines in the Wiki page explains it: http://zdoom.org/wiki/ChangeCamera ie, use ChangeCamera again with the tid arg set to 0 to return to the normal view or have the last arg set to 1 to allow player movement to cancel the camera view. Ok thanks! But now I have a new problem. I want the camera to focus on a certain spot and a text message to appear. This is how my script looks like now: #include "zcommon.acs" script 1 (void) { Thing_Activate(1); ChangeCamera(1, 0, 0); delay(120); ChangeCamera(2, 0, 0); delay(10); print(S:"This text is suppose to appear"); delay(120); ChangeCamera(0, 0, 0); } But when I tell Doom Builder 2 to compile it I just get a error that says "Unknown cast type in print statement" "line 8" What does that mean? 0 Share this post Link to post