Demon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Question: Adding Colormaps
 
Author
All times are GMT. The time now is 13:07. Post New Thread    Post A Reply
Lutz
Junior Member


Posts: 232
Registered: 12-00


Okay, here's the deal: I would like to create and add 3 new colormaps (like TeamTNT's WATERMAP that came with BOOM) to the P:AR .WAD file. I have 3 .WADS that change the color the way I want them too, and each of those has two things: a PLAYPAL entry and a COLORMAP entry. Using WinTex, what do I do?

I gather that any colormaps have to go between the C_START and C_END entries in the .WAD file, but brute force copying-and-pasting doesn't put it there. Also, I would like to rename the entries L1MAP...L3MAP, but when I try to do that, WinTex doesn't recognize them as colormaps anymore.

Please, come to my aid and better mankind by either responding to this post or by e-mailing me at chris_lutz@hotmail.com

Old Post 06-27-01 02:07 #
Lutz is offline Profile || Blog || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Fanatic
Old Post 06-27-01 03:16
This person is on your Ignore List. To view this post click [here]
Lutz
Junior Member


Posts: 232
Registered: 12-00



With vanilla DOOM and non-EDGE/Zdoom/BOOM type of engines, you're stuck with replacing just the COLORMAP, which affects everything.


Yes, I know, but I'm using MBF and I know I can add stuff (since there are some new colormaps already in there that I copied from Caverns of Darkness. I suppose I should just e-mail Joel and ask how he did it.

Old Post 06-27-01 03:24 #
Lutz is offline Profile || Blog || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Espi
Möh.


Posts: 682
Registered: 06-00



Also, I would like to rename the entries L1MAP...L3MAP, but when I try to do that, WinTex doesn't recognize them as colormaps anymore.


It doesn't matter if wintex doesn't recognize them as colormaps. They're still colormaps, wintex doesn't alter them in any way. Also please do a clean-up with your next release, par1-4 had almost 8 megs of wasted space.

Old Post 06-27-01 10:59 #
Espi is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Espi
Möh.


Posts: 682
Registered: 06-00


..and you are having problems adding the c_start and c_end markers? select->lumps and add them as new entries.

Old Post 06-27-01 11:04 #
Espi is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DeePTeam
Junior Member


Posts: 127
Registered: 05-00


Just to clear something up:

BOOM, MBF, ZDOOM (and any other port derived from BOOM) support the special kind of "colormap" placed between C_START and C_END.

The DeePsea F7 Import tool can place these in a PWAD with any name desired. Use the Insert Lump in this tool to add the C_START and C_END control entries.

Old Post 06-27-01 16:36 #
DeePTeam is offline Profile || Blog || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
CacodemonLeader
Powerslave Fanatic


Posts: 367
Registered: 06-01



With vanilla DOOM and non-EDGE/Zdoom/BOOM type of engines, you're stuck with replacing just the COLORMAP, which affects everything.

Using something where you can script things, you can use as many colormaps as you want (like I did in QDOOM).


And also like I did with Cacodemon Squad and the Special Fog effect in the first level of the Cacodemon Squad Public Demo. I used a Modified Colormap and a palette program to change the darkness to fog, and that FOGMAP is saved as a separate COLORMAP named FOGMAP.

Old Post 06-28-01 04:09 #
CacodemonLeader is offline Profile || Blog || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 13:07. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Question: Adding Colormaps

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.