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audiodef

How do I create a foggy area?

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From a bit of searching, it looks like I could create a foggy area in GZDoom, but it's not clear to me how. Can anyone tell me?

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audiodef said:

From a bit of searching, it looks like I could create a foggy area in GZDoom, but it's not clear to me how. Can anyone tell me?


Use the ACS function Sector_SetFade, I think.

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Also try and look for thing-based mist, dust or steam objects to further enhance the foggy look, if you so will. There's some at realm667.com AFAIK. There's also in Hexen a lot of it. Esselfortium has been using steam in his maps, I'm not sure if he drew it, or was it taken from a public source.

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I notice set color and set fade as linedef options, but nothing happens when I assign a sector an ID and use a linedef with that ID and these properties. What am I missing?

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audiodef said:

I notice set color and set fade as linedef options, but nothing happens when I assign a sector an ID and use a linedef with that ID and these properties. What am I missing?

These would only change the set colour when you "activate" them...You pretty much have to use an OPEN script to get sectors to colour by themselves.

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