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Phade
Warming Up


Posts: 19
Registered: 08-10


Couldnt find anything on the forums about this...Sorry if i missed something

Is there an easy way to add extra monsters to your wad? I have XWE, just not sure how to do it. I wanted to add the bruiser demon from Realm667 and a couple others, but i dont want to screw anything up.

Old Post 08-29-10 06:06 #
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Mithral_Demon
Member


Posts: 641
Registered: 09-06


XWE--

Open your .wad / map, press some tab with "Merge" command, then pick the Bruiser demon file, okay it, there.
To use in Doom Builder, input it's ID (in Decorate Lump in the monster file) in Things and there, it'll may show as a ? but its there in game, just make sure you give it space to do stuff.

Old Post 08-29-10 06:29 #
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Kappes Buur
Member


Posts: 482
Registered: 11-02


Even easier is using SlumpEd.
Open your map and all the monsters you want to merge, which will all appear in their own tab.
Then copy/paste all the lumps from the monster wad into your wad.
This will give you immediate visual feedback on what is happening.

Once everything is merged properly, then also consider this:

Say you have merged three monsters into your pwad,
HECTEBUS, SLIMEIMP and CRACKODEMON,
then do the following:

rename the DECORATE lump for the HECTEBUS to DEC_HECT
rename the DECORATE lump for the SLIMEIMP to DEC_SLIM
rename the DECORATE lump for the CRACKODEMON to DEC_CRAC

create a new lump called DECORATE
give it the following contents
#include "DEC_HECT"
#include "DEC_SLIM"
#include "DEC_CRAC"

Last edited by Kappes Buur on 08-29-10 at 17:34

Old Post 08-29-10 16:55 #
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uryu the wind scythe
Warming Up


Posts: 14
Registered: 10-10


here's a SUPER easy way:
all you do is take whatever monster in dooms orignal file and put that in a txt file called decorate.
after you got say...the baron in this case , you would take all our sprites and input them into your wad , then you would go to said decrate file and re-name all the orignal parts
like this
SPAWN:
BARON A 1 A_BOSSREADY{NOT THE REAL CODE!!!}
BARON B 1 A_BOSS SET

NOW CHANGE IT TO THIS:{PROVIDED YOU CHARICTOR NAME IS PINKI}
SPAWN:
PINKI A 1 A_BOSSREADY
PINKI A 1 A_BOSS SET

all you do is change the first part. the first title.
theen , having this done , replace the orignal monsters name it should look like this:

BARONOFHELL 8348

something like that.
all you need to do is change it to
MYACIDMAN 1111{or any number}

that is all and that's that.{lol.}

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Old Post 11-25-10 07:38 #
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Fisk
Forum Regular


Posts: 821
Registered: 02-07


Uh how is that easier than the suggestions already posted

Old Post 11-25-10 08:47 #
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Graf Zahl
Why don't I have a custom title by now?!


Posts: 6962
Registered: 01-03



uryu the wind scythe said:
{lol.}



LOL indeed...

Old Post 11-25-10 09:17 #
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Bishop
Junior Member


Posts: 143
Registered: 05-09


I LOL'd...

Old Post 11-25-10 09:25 #
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C30N9
Forum Regular


Posts: 914
Registered: 11-10


JUST BE sure to use zdoom...
anyway i usually when i add new thing i suggest start with the id 90 because its empty already.

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Old Post 11-25-10 15:14 #
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uryu the wind scythe
Warming Up


Posts: 14
Registered: 10-10



Fisk said:
Uh how is that easier than the suggestions already posted


becasue i had to learn all this on my own w/o help of anykind.

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Old Post 11-26-10 05:56 #
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Gez
Why don't I have a custom title by now?!


Posts: 6458
Registered: 07-07



uryu the wind scythe said:


becasue i had to learn all this on my own w/o help of anykind.


I take offense to that.

Old Post 11-26-10 09:21 #
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