Vorpal
Junior Member
Posts: 216
Registered: 08-00 |
It's possible I already know how to do this, but am just having a morning "moment" but...
In Christ Lutz' TDE.wad, at the beginning and several other places he has stair-like blocks raise up, but not with the usual "stairs" type linedef actions. Instead he's just using the standard "Floor raise to next highest floor", and some boom variations of that basic linedef action.
I'm confused how he has accomplished this. The individual stairs are not connected to eachother, they're only set inside one common sector, a ledge of sorts. Since there is no adjacent "highest floor" to raise to, how are they raising at all? And, why do they raise to varying heights?
I don't see any reference sector trickery or any other clues. It's a useful effect that I'd like to use in my map. Again, the example I'm examining is the very first button in TDE.wad, thanks for any help!
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