ReX
Senior Member
Posts: 1632
Registered: 05-00 |
Ralphis said:
....a utility that would go through your wad and delete all unused textures and associated unused patches.
I believe DeepSea will list the unused textures; you'll still need to manually delete the patches & textures, however. Which brings us to another issue - a texture may be unused, but it may contain a patch that is used in another texture present in the wad. Deleting the patch will mess up other valid textures. [Ultimately, DASI-I, to reduce the file size you need to delete the patches, not so much the textures themselves.]
Other issues with identifying unused textures, say, in ZDooM are:
1. If the texture is being used as a FLAT in the wad, I don't believe DeepSea flags it as being in use. If that same texture is not used elsewhere, it will be flagged as unused.
2. If a script contains instructions to change the texture of a sidedef or FLAT, and this texture is not elsewhere used in the wad, DeepSea will not know of your intended use and will flag it as unused.
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