andrewj
Senior Member

Posts: 1344
Registered: 04-02 |
phi108 said:
On the subject of batch-processing maps, I've always wondered if a batch program could find a clear 512x512x512 (or specified size) void space in each map
To me that seems like a feature for a source port (and already possible in some judging by 4mer's post).
With my program I would draw the line at modifying the structure of a map, since that would require rebuilding the nodes and I'd rather not do that (because the new nodes may not work as well, or mess up some special trick).
However I am interesting in being able to change the textures, either a small degree (e.g. swap around the STARTAN textures in tech maps), or a large degree (convert tech maps to castley maps and vice versa).
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