justsomemusicguy
Warming Up

Posts: 28
Registered: 03-09 |
I'm working on a custom BossEye in my WAD using DECORATE. I want it to work like the original, but spawn different actors.
When I wrote the code I thought 'This should do it.' When I tested it however, it didn't work. Well, it actually worked like the original BossEye, but not like the one I programmed.
Then I tested it on ZDoom 2.5.0 (the latest), and the custom BossEye actually worked exactly as I wanted!
So here's my question: what do I change in the DECORATE code to make it work in earlier versions of ZDoom as well?
I don't want to make people download the latest version in order to play my WAD...
Oh, and here's the DECORATE code for the custom BossEye:
code: ACTOR ZombieSpawner : BossEye 3229
{
Attacksound "zombiespawner/attack"
Seesound "zombiespawner/sight"
DropItem "ZombieMan"
DropItem "ShotgunGuy"
DropItem "ChaingunGuy"
DropItem "ZombieMarine"
States
{
Spawn:
SSWV A 10 A_Look
Loop
See:
SSWV A 180
SSWV A 150 A_BrainSpit
Wait
}
}
Thanks in advance!
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