GreyGhost
a ghost... only grey

Posts: 5188
Registered: 01-08 |
purist said:
Firstly, one new texture I'm adding is known as METALDR in TNT.WAD or A-BROWN4 in PLUTONIA.WAD.
They're both composite textures that are assembled from four patches. METALDR uses WALL42_3, WALL47_1, W111_3 and SW2_1 (all of which are in the Doom 2 IWAD) while A_BROWN4 is somewhat different - using BROWN1, W111_2, W111_3 and BOSFA0. Since you'll be working with standard Doom 2 patches, METALDR can be added to your wad by using XWE to create PNAMES and TEXTURE1 lumps, add a new texture (named METALDR naturally), set it's width/height to 128x128 and (using New Patch from the Texture menu) reproduce the way that texture's patches are laid out in TNT - which is as follows...
code: PatchName xPos yPos
WALL47_1 0 0
WALL47_1 64 0
WALL42_3 21 0
WALL42_3 85 0
W111_3 0 0
W111_3 0 64
W111_3 64 0
W111_3 64 64
SW2_1 52 37
I've no idea why you're seeing that error message since SW1PANEL is present in all three IWADs.
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